I worked as a contractor for Lab Zero / 505 Games during the pre-production phase of Indivisible. My assignments were to create move concepts for characters, bosses and enemies. Additional work included arranging an original language system used in Tai Krung town, along with early NPC sketches and 'fan work' promoting the crowdfunding campaign.
Learn More: https://en.wikipedia.org/wiki/Indivisible_(video_game)
Metacritic (PS4): https://www.metacritic.com/game/playstation-4/indivisible